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		      ZXAkuma V1.2 by Master Gouken
                     E-mail: ikuzotomugen@yahoo.com
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Strory
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After crushing Gen in a long and brutal battle, Akuma finds himself internally damaged. He travels all over the world in an effort to find his bastard son Ryu in order to continue his legaacy. While on a raft sailing over the Bermuda Triangle, Akuma finds himself entangled in a powerfull vortex which transfers him to another dimension. A demension filled with many powerfull opponents for him to unleash his frustration. Akuma discovers a tournament called M.U.G.E.N where only the most powerfull fighters congregate and he hears rumors that his son, with "awakened powers" has entered. He also witnesses the arival of himself from different time streams and  Ken Masters who also seems to possess "evil intent". With a new challenge awaiting him, Akuma ventures into the tournament arena to fulfill his quest.

Fixes
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-Added somewhat of a damage dampener
-Fixed timing problem in the Tenma Gou Zankuu
-Made opponent turn around during MGS
-Other small fixes here and there

Why the name ZXAkuma?
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Well, truthfully in my M.U.G.E.N he is called Neo Gouki but half way through the project, I remembered that there is an auther who goes by that name. So at the last minute I came up with ZXAkuma. The Z is for zero as in Street Fighter Zero (where he is from...duh) and the X signifies a cross between many different geners.These include the marvel vs series CVS2 and my own personal style. I know its stupid but I guess I will come up with something better a little later on.

Whats done
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-All required sprites
-All required animations
-All basic moves
-All special moves
-All super Arts

Move list
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Special
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Gou Hadouken : QCF + P

Shakunetsu Gou Hadouken : HCB + P

Gou Zankuu : QCF + P (in air)

Gou Shoryuken : dp + P

Tatsumaki Zankuu Kyakuu : QCB + K

Tenma Kujin Kyaku : QCF + K (in air)
       -pressing K repeatedly will inflict additional damage

Hyakki Shuu : dp + K
       -kuu chuu ken: P (during hyakki shuu)
       -Kuu chuu kyakuu : K (during hyakki shuu)

Ashura Senkuu : dp + 2P / dp + 2K (forward)
                rev dp +2P / rev dp + 2K (backward)
*Punches go farther than kicks

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Super Arts
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Messatsu Gou Shoryuu : QCFx2 + P

Tenma Gou Zankuu : QCFx2 + P (in air)

Messatsu Gou Hadou : QCBx2 + P
 *Hold punch to charge for up to two (2) seconds

Shun Goku Satsu: lp,lp,F,lk,hp

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Notes
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I've toned down the A.I quite a bit but just in case you want to see what he was like before, I included a hard mode .cmd file. To use it simply open his .def file and replace "cmd = ZXAkuma.cmd" with 
"cmd = ZXAkuma(hard).cmd".

Credits
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-Reu for being cool enough for allowing me to use some of his codes and sprites. Also for his awesome characters and for inspiring me to take  up the MUGEN fight.

-Elecbyte for creating MUGEN

-Phantom of the Server (P.o.t.S) for beta testing and allowing me to use his CVS2 hitsounds.

-Byakko for beta testing and whose CVS2 Ryo I used as a reference when  making the Shun Goku Satsu win pose as well as red after image   effects.He also gave me the blue super charge effect I used for my super arts.

-Capcom for creating Akuma and the SF and CVS universe

-Warusaki3 whose cvs characters inspired me to experiment with the    "width" sctrl (though I never actually looked at his code)

-To the guys over at bmt.mgbr.net for the cvs2 voice samples and sound  effects

-Zweifuss for his SF3 voice packs

-The Necromancer for his A.I guard code (open source) and XGargoyle for
 hosting this and other useful codes in the necromancer's code archive.

-The guys behind Kawaks, the CPS2 emu I used to rip the sprites.

-The Dream Slayer/Open Source for his CVS2 rips, from where I got Shin Gouki's big kanji symbol.

-Cybaster, for bug reports and feedback

-Zytor, for his Capcom palettes database.

-Last but certainly not least God, for giving me the skill and   understanding to code in MUGEN

-Oh and anyone else I may have forgotten...please forgive me if I have,  i've got a REALLY bad memory, which unfortunately seems to be   hereditory <:\ .